App Store & Google Play health check
A to-do list of what quietly costs your app downloads, most important first, each with a small fix. Free, no sign-up, from your app's public store page.
- Show Spanish on the App StoreMedium
Your listing is in Spanish, but the App Store lists Driving School Simulator : EVO in English only, so people in United States see "Languages: English" on your page and may think it isn't in their language. Apple reads the languages from the app itself, not from the listing.
- → Flutter app: add CFBundleLocalizations to ios/Runner/Info.plist with every language the app supports (below), then ship an update.
- → Native app: in Xcode, open the project's Info tab and add Spanish under Localizations, with at least one localized file (a String Catalog is enough).
- → Once the update is live, the App Store page shows the languages within a day.
ios/Runner/Info.plist<key>CFBundleLocalizations</key> <array> <string>en</string> <string>es</string> </array>
Prompt for Claude Code or CursorThe App Store lists this iOS app in English only, but the app supports English and Spanish. Make the app declare all of them so the App Store shows them: if it's a Flutter app, add CFBundleLocalizations (en, es) to ios/Runner/Info.plist, and if the project has several flavors or targets with their own Info.plist, add it only to the ones that ship in these languages; if it's a native app, add the languages to the project's Localizations with a String Catalog. Don't change anything else, then tell me what you changed.
Fix it step by stepThe Growth plan turns this into concrete edits for Driving School Simulator : EVO's listing, with the searches people actually use, and measures what each change did.
Open the Growth planFree 3-day trial, no card needed - Slim your app below 200 MB (it's 2292 MB)Medium
At 2292 MB, iPhones ask before downloading on mobile data, and many people give up.
- → Find what's big: images, PDFs, fonts and videos bundled with the app are the usual cause.
- → Compress images and PDFs, drop unused assets, and download large content after install (from your own server, or Apple's On-Demand Resources).
- → Flutter: build with --split-debug-info and --obfuscate (below) so debug symbols stay out of the app.
Flutter buildflutter build ipa --release --split-debug-info=build/debug-info --obfuscate
Prompt for Claude Code or CursorThis iOS app is 2292 MB on the App Store; above 200 MB iPhones ask before downloading it on mobile data. List the 15 largest files bundled into the app (assets, PDFs, images, fonts, frameworks) with their sizes, suggest how to shrink each one (compression, removing unused files, downloading after install), and make the safe changes: compress images losslessly and remove assets nothing references. Don't change app behaviour, then tell me the new estimated size.
Get told if it breaks againAppGrowly re-checks Driving School Simulator : EVO twice a day and alerts you when a link breaks or a listing problem comes back.
Monitor this appFree 3-day trial, no card needed - Check your iPhone Duo screenshotsLow
iPhone Duo is on sale now, and Apple added a screenshot size for it. From April 2027, Apple requires them for every app and game submitted, so your next update after that can't go out without them. The public App Store page doesn't show whether Driving School Simulator : EVO has them yet.
- → Run your app in the iPhone Duo simulator in Xcode, on both the outer display and the inner (unfolded) one, and fix any screen that stretches or leaves empty bars.
- → Take screenshots at 1398 × 2034 pixels for the outer display and 2007 × 2853 pixels for the inner one (landscape works too: 2034 × 1398 and 2853 × 2007).
- → In App Store Connect, open your next version, choose iPhone Duo under Previews and Screenshots, upload them, and submit the version. They go live with it.
- → Already added them? Then you're set.
Outer display1398 × 2034 px
Inner display2007 × 2853 px
- Declare your accessibility featuresLow
Your App Store page says you haven't indicated which accessibility features Driving School Simulator : EVO supports. Apple shows these labels on every app page, so people who need larger text, VoiceOver or a dark interface can see whether your app works for them.
- → App Store Connect → your app → App Accessibility: declare what the app already supports, such as Larger Text, Dark Interface, Sufficient Contrast, Reduced Motion or VoiceOver.
- → Only declare what works across the app's common tasks: try them with the largest text size and VoiceOver first.
- No past year in the name or subtitle
- Ready for next year (from October)
- A listing in each language the app speaks
- Enough ratings for people to trust it
- A rating of 4 stars or more
- Updated in the last year
- iPad screenshots for an iPad app
- Privacy policy, support and website links work
- The privacy label matches the app's ads
Whether it's on sale in every country you care about is checked once you track the app.
AppGrowly checks your apps twice a day, shows each fix in a step-by-step growth plan, and marks problems fixed when they're gone, along with your competitors' prices, features and the searches you win.